Overwatch August 11 Patch Notes: Every Major Season 4 Change
D.Mon joins the Tank roster, Emerald rank reshapes Competitive, Team Drives get a date, the combat HUD gets smarter and 21 heroes receive balance or perk changes.
Latest Overwatch reporting, analysis, and updates about Patch Notes.
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D.Mon joins the Tank roster, Emerald rank reshapes Competitive, Team Drives get a date, the combat HUD gets smarter and 21 heroes receive balance or perk changes.
The limited 6v6 test cuts the in-combat healing reduction from 30% to 15%, raises the Tank ultimate-charge penalty and shortens several defensive cooldowns.
This patch focuses on bug fixes affecting gameplay mechanics and competitive play, including issues with Lifeweaver and Mercy. Competitive integrity is reinforced with updates to Hero Bans.
This patch brings significant changes to various heroes, impacting gameplay dynamics and balance. Key adjustments include cooldown reductions, damage tweaks, and ability enhancements.
A one-fix Overwatch update removes the reload lockout that prevented Shion from activating Execution, with June 30 replay codes left intact.
Three Community Crafted objectives become substantially faster, including a 20-to-3 reduction for the mode's different-hero win challenge.
The creator-built Arcade mode rewrites almost the entire roster through July 13, arriving alongside a client patch and a new round of bug fixes.
Shion's Execution becomes harder to land and gains recovery time, while a broad Stadium pass moves several early outliers back toward the field.
Blizzard trims the daily and weekly match requirements for Anima Strike, reducing the highest daily target and lowering two weekly milestones.
Overwatch's June 23 update reduces payload speed and lengthens two key waits on Neon Junction, giving defenders more time to contest the Hybrid map.
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